20. Units
Units
Generals of Kaladan: Age of Crowns – Complete unit profiles, dice values, and Special Unit mechanics
Every army in Generals of Kaladan: Age of Crowns is built from eight unit types. Each contributes specific attack and defense dice in battle. All dice roll simultaneously and are compared one-to-one (highest vs highest, etc.). Extra dice above the opponent's count are ignored.
1. Unit Summary Table
A quick reference of every unit and its dice.
| Unit | Attack Dice | Defense Dice | Notes |
|---|---|---|---|
| Sword | D8 | D8 | Standard frontline melee |
| Archer | D10 | D6 | Strong attacker, weak defender |
| Shield | D6 | D10 | Defensive specialist |
| Catapult | 2 × D10 | D6 | Powerful attacker, fragile defender |
| General | D12 | D12 | Elite command unit |
| Crown | D6 | D6 (D8 in Castle) | Player elimination risk |
| Special Units (6 total) | D10 (with terrain/condition bonuses) | D10 (with bonuses) | Unique to each Realm |
2. Core Unit Profiles (with Image Placeholders)
Each unit includes its dice profile and battlefield role.
Sword

Battle Dice
D8
D8Role
- Reliable all-purpose melee
- Strong in numbers and efficient for capacity-based pushes
Archer

Battle Dice
D10
D6Role
- High offensive impact
- Weak defender—protect them with Shields or Generals
Shield

Battle Dice
D6
D10Role
- Best raw defensive infantry
- Ideal for holding choke points or guarding the Crown
Catapult

Battle Dice

2 × D10
D6Role
- Devastating siege attacker
- Very poor defender—must be protected
- Often used in decisive assaults
General

Battle Dice
D12
D12Role
- Outstanding in both attack and defense
- Turns even matchups in your favor
- Irreplaceable—once defeated, cannot return
Crown

Battle Dice
D6
D6
D8Role
- Your leader
- If your Crown falls, you are eliminated
- Keep protected with Shields, Generals, or Special Units
3. Special Units
Special Units are unique elite units tied to each Realm. They use D10 normally, and increase to D12 under specific conditions.
They can respawn for 2 Gold, following the respawn rules defined in the Battle section.
Below are all six Special Units.
Nanchi

Battle Dice
D10 attack or defend everywhere
D12Role
Mountain specialist with powerful terrain advantage.
Lauriel

Battle Dice
D12
D10Role
Aggressive assault commander—best used to initiate battles.
Ardan

Battle Dice
D10
D12Role
Defensive counter-striker—exceptional for holding Castles or choke points.
Kimba

Battle Dice
D10 attack/defend everywhere
D12Role
Field supremacy specialist—dominant on open terrain.
Zhoji

Battle Dice
D10 attack/defend everywhere
D12Role
Forest hunter—best used for ambushes and staging attacks from Forest tiles.
Khalis

Battle Dice
D10 attack/defend everywhere
D12Role
Bodyguard specialist—extremely strong when guarding the leader.
4. Special Unit Respawn Rules
Special Units are the only units that can return to the board after defeat.
They respawn for 2 Gold, following this priority:
- Any Castle you control (if capacity allows)
- If no Castles → spawn on your Crown tile (if capacity allows)
- If no capacity → spawn on an adjacent vacant tile next to your territory
- If none are possible → cannot respawn this turn
When you defeat another player's Crown:
- You gain their Special Unit
- It joins your reserves and must be purchased for 2 gold to join your active army
- It becomes part of your army permanently
5. Unit Upgrades
Units and Castles can be upgraded using gold, providing enhanced combat capabilities. Once upgraded, units retain their improvements for the rest of the game (except Special Units, which lose upgrades when respawning after defeat).
| Unit Type | Upgrade Effect | Cost |
|---|---|---|
| Crown | No Upgrade Available | — |
| General | Rolls an extra D10 when attacking | 3 Gold |
| Catapult | Rolls one D12 and one D10 when attacking | 3 Gold |
| Shield | Rolls a D8 when attacking | 2 Gold |
| Archer | Rolls a D12 when attacking | 2 Gold |
| Sword | Rolls D10 attacking | 2 Gold |
| Special Unit | Rolls D12 any time (loses upgrade when respawning after defeat) | 2 Gold |
| Castle | Gives an additional D10 when defending | 4 Gold |
Important: When a Special Unit is defeated and respawns, it loses its upgrade and must be upgraded again.
To show that a unit has been upgraded, simply place a gold coin underneath the unit.
6. Summary
- Units contribute specific dice; battles resolve by one-to-one die comparisons.
- Extra dice beyond the opponent's dice count are ignored.
- All units except Special Units are permanently removed when defeated.
- Special Units are elite forces with terrain or condition-based D12 bonuses.
- Units and Castles can be upgraded with gold to improve combat performance.
- The Crown is the most important unit—protect it at all costs.