16. Image Generation Style
Cinematic Paintbrush Image Generation Style
Ultra-Encyclopedic Edition
15.1 Core Style Philosophy
Kaladan visuals must embody cinematic fantasy realism combined with refined painterly brushwork. Imagery should feel like a hand-painted epic captured through a cinema lens. Texture, atmosphere, and lighting form the backbone of visual identity.
14.2 Rendering Rules
- • Painterly stroke visibility: 30–45% intensity
- • Realistic anatomy, fabrics, materials
- • Soft volumetric lighting and warm/cool contrast
- • Matte finish, controlled bloom (5–12%)
- • No plastic shine, no anime, no cartoon, no glossy 3D
14.3 Composition Principles
- • Rule of thirds / golden ratio
- • Foreground–midground–background–atmospheric depth layering
- • Environment storytelling baked into every scene
- • Foreground silhouettes recommended for depth
14.4 Color Grading
Global Rules:
- • Matte blacks, softened highlights
- • Warm highlights + cool shadows (global rule)
Realm-Specific Color Logic:
Khalisia:
Brass gold highlights, crimson umber shadows
Kimbria:
Golden sun, obsidian brown shadows
Ardanor:
Amethyst glow, indigo shadows
Zhojira:
Lightning white, deep navy
Laurielle:
Moss gold highlights, deep grove green
Nanchia:
Frost white highlights, sapphire black shadows
14.5 Texture Specification
- • Natural materials only: stone, wood, metal, moss
- • Weathered surfaces
- • Subtle film grain
- • Atmospheric particles: embers, snow, spores, mist
14.6 Realm-Specific Atmospheric Rules
14.7 Official Kaladan Image Generation Prompt Template
Use this to generate all Kaladan artwork consistently.
BASE TEMPLATE:
"Ultra cinematic fantasy illustration in the official Kaladan painterly style. Semi-realistic characters and environments with refined paintbrush texture (30–45%). Epic depth: layered foreground, midground, background, atmospheric haze. Soft volumetric lighting; warm highlights and cool shadows. Matte finish, high detail, realistic anatomy, textured surfaces. Subtle bloom on magical elements (5–12%). Color palette aligned with [REALM NAME] primary, secondary, tertiary colors. Cinematic particles appropriate to the realm: [embers | snow | sand | storm mist | arcane dust]. No anime, no cartoon, no plastic, no glossy surfaces."
14.8 Realm Add-Ons
Append these to the base template for realm-specific imagery:
Khalisia:
"Desert heat shimmer, brass reflections, crimson banners, sandstone shadows."
Kimbria:
"Marble halls, golden motifs, ceremonial sunlight."
Ardanor:
"Glowing runes, amethyst magic, crystalline structures."
Zhojira:
"Storm clouds, wet stone, lightning glow."
Laurielle:
"Ancient trees, emerald bioluminescence, drifting spores."
Nanchia:
"Sapphire ice, frost vapor, cold light refraction."
14.9 Negative Prompt (Mandatory)
"no anime, no cartoon, no 3D plastic, no glossy surfaces, no neon colors, no saturated digital shading, no sketchy outlines, no fisheye distortion, no sci-fi elements, no modern objects."
14.10 Sample Prompt (Official Example)
"Ultra cinematic fantasy portrait in the official Kaladan painterly style. Ardanor highlands mage standing on a rune-etched cliff at twilight. Refined brush texture (40%), layered depth: rocks in foreground, mage in midground, arcane tower and starfog in background with atmospheric haze. Soft volumetric lighting; warm rim light on face; cool indigo shadows. Matte finish, intricate fabric details, crystalline accessories. Amethyst magic bloom (8%) around staff. Arcane particles drifting in air. Color palette: Arcane Purple #6A3FA0, Runestone Grey #B9B4C9, Highland Stone #746E8C. No anime, no cartoon, no glossy surfaces."