7. Application System
Application System
Kaladan's application system ensures cross-medium coherence. Every object-digital, print, 3D, cinematic-must express the world's identity through consistent form, hierarchy, color, and atmospheric tone.
5.1 Cards
Kaladan features three distinct card types, each with unique visual treatment while maintaining cohesive brand identity.
- •Card frames use obsidian bases and subtle realm accents at 5–12%
- •Information hierarchy: title (Cinzel), core text (UM Grafton), lore (IM Fell English)
- •Borders use gold micro-trim or faceted gemstone edges
- •Icons use sword-shape geometry
Magic Card Design
Ready for asset replacement
Magic Cards: Arcane abilities with glowing rune iconography and ethereal art treatments
Event Card Design
Ready for asset replacement
Event Cards: Strategic moments with dramatic narrative art and IM Fell English flavor text
Realm Card Design
Ready for asset replacement
Realm Cards: Territory cards featuring realm-specific color palettes and environmental art
5.2 Rulebooks
- •Cinematic structure: chapter openers with full-spread realm art
- •Matte black margins, gold page accents
- •Embedded lore fragments in IM Fell English
- •Layout grid: 12-column with strong negative space
- •Background texture: painterly matte
5.3 Packaging
- •Hero art, gold foil, obsidian body, atmospheric gradients
- •Embossed sword emblems
- •Collector editions: magnetic seals, gold leaf, ritual-inspired patterns
5.4 Cinematics
Use layered parallax, rune particles, ember drift, storm haze, and light bloom. Always fade from black. Logo appears with gold shimmer. Motion is slow, respectful, elemental.