7. Application System

Application System

Kaladan's application system ensures cross-medium coherence. Every object-digital, print, 3D, cinematic-must express the world's identity through consistent form, hierarchy, color, and atmospheric tone.

5.1 Cards

Kaladan features three distinct card types, each with unique visual treatment while maintaining cohesive brand identity.

  • Card frames use obsidian bases and subtle realm accents at 5–12%
  • Information hierarchy: title (Cinzel), core text (UM Grafton), lore (IM Fell English)
  • Borders use gold micro-trim or faceted gemstone edges
  • Icons use sword-shape geometry

Magic Card Design

Ready for asset replacement

Magic Cards: Arcane abilities with glowing rune iconography and ethereal art treatments

Event Card Design

Ready for asset replacement

Event Cards: Strategic moments with dramatic narrative art and IM Fell English flavor text

Realm Card Design

Ready for asset replacement

Realm Cards: Territory cards featuring realm-specific color palettes and environmental art

5.2 Rulebooks

  • Cinematic structure: chapter openers with full-spread realm art
  • Matte black margins, gold page accents
  • Embedded lore fragments in IM Fell English
  • Layout grid: 12-column with strong negative space
  • Background texture: painterly matte

5.3 Packaging

  • Hero art, gold foil, obsidian body, atmospheric gradients
  • Embossed sword emblems
  • Collector editions: magnetic seals, gold leaf, ritual-inspired patterns

5.4 Cinematics

Use layered parallax, rune particles, ember drift, storm haze, and light bloom. Always fade from black. Logo appears with gold shimmer. Motion is slow, respectful, elemental.