Rule Book

5. Units

Units

Complete unit profiles, dice values and Special Unit mechanics

Every army in Generals of Kaladan: Age of Crowns is built from eight unit types. Each contributes specific attack and defense dice in battle. All dice roll simultaneously and are compared one-to-one (highest against highest, and so on). Extra dice above the opponent's count are ignored.

The game dice sorted by type: D6, D8, D10 and D12
The four dice types in the game: D6, D8, D10 and D12.

1. Unit Summary Table

A quick reference of every unit and its dice.

UnitDeployment costBasic attackUpgraded attack
(upgrade cost)
DefenseUpgraded defense
(upgraded with attack)
CrownNoneD6NoneD6None
General2GoldD12D12+D10(4 Gold)D12D12+D10
Catapult2GoldD10+D10D12+D10(3 Gold)D6D8
Archer (Bow)1GoldD10D12(2 Gold)D6D8
Shield1GoldD6D8(2 Gold)D10D12
Sword1GoldD8D10(2 Gold)D8D10

Shields, Archers and Swords are basic units.

2. Special Units

Each realm fields one Special Unit, its hero. A Special Unit rolls a D12 in its strongest situation and a D10 the rest of the time.

The Sword of Khalis

Khalis

The Sword of Khalis

D12: Defending his own Crown, or attacking any enemy Crown

D10: All other battles

The Luminous Lion of Kimbria

Kimba

The Luminous Lion of Kimbria

D12: Defending or attacking in Fields

D10: All other battles

The Bronze Bear of Nanchia

Nanchi

The Bronze Bear of Nanchia

D12: Defending or attacking in Mountains

D10: All other battles

The Shield of Ardan

Ardan

The Shield of Ardan

D12: Defending anywhere

D10: Attacking anywhere

The Whispering Wolf of Zhojira

Zhoji

The Whispering Wolf of Zhojira

D12: Defending or attacking in Forest

D10: All other battles

The Bow of Laurielle

Lauriel

The Bow of Laurielle

D12: Attacking anywhere

D10: Defending anywhere

Upgrading a Special Unit costs 2 Gold and makes it roll a D12 in all battles. Upgrades are lost when a Special Unit is defeated. A defeated Special Unit returns to its owner's reserves and costs 2 Gold to respawn.

3. Upgrading Units

  • Upgrade a unit in your Purchase Phase by paying its upgrade cost (shown in the table above), then flip the token to its upgraded side.
  • Upgrading improves both attack and defense, as shown in the table.
  • Only deployed (active) units can be upgraded.
  • A defeated upgraded unit loses its upgrade.
  • Upgrade your Castle for 4 Gold: an upgraded Castle rolls a D8 when attacked (defense only).