6. Terrains
Terrain Tiles
Tile capacity, terrain bonuses, and how each terrain shapes the battlefield
Every terrain tile has a maximum capacity, and two of the three terrain types give a battle bonus.


Field
Max capacity: 4 units
No terrain bonuses.
Open ground. The largest tile, so it holds the biggest armies and the largest invasions.

Forest
Max capacity: 3 units
Extra D10 when attacking FROM a Forest.
The attacker rolls one extra D10 and does NOT discard their lowest roll. A strong staging ground for attacks.

Mountain
Max capacity: 3 units
Extra D10 when defending IN a Mountain.
The defender rolls one extra D10 and then discards their lowest roll. A natural stronghold.
Summary
| Terrain | Max capacity | Attack bonus | Defense bonus |
|---|---|---|---|
| Field | 4 | None | None |
| Forest | 3 | +1 D10 when attacking from it (keep all dice) | None |
| Mountain | 3 | None | +1 D10 when defending in it (discard your lowest roll) |
Castle tiles are their own tiles with a maximum capacity of 5 units.
Terrain and the Special Units
- Kimba rolls a D12 when defending or attacking in Fields.
- Zhoji rolls a D12 when defending or attacking in Forest.
- Nanchi rolls a D12 when defending or attacking in Mountains.
Full details in Units.