Rule Book

6. Terrains

Terrain Tiles

Tile capacity, terrain bonuses, and how each terrain shapes the battlefield

Every terrain tile has a maximum capacity, and two of the three terrain types give a battle bonus.

Forest, Field and Mountain terrain tiles from the game
The three terrain tiles: Forest, Field and Mountain.
Field

Field

Max capacity: 4 units

No terrain bonuses.

Open ground. The largest tile, so it holds the biggest armies and the largest invasions.

Forest

Forest

Max capacity: 3 units

Extra D10 when attacking FROM a Forest.

The attacker rolls one extra D10 and does NOT discard their lowest roll. A strong staging ground for attacks.

Mountain

Mountain

Max capacity: 3 units

Extra D10 when defending IN a Mountain.

The defender rolls one extra D10 and then discards their lowest roll. A natural stronghold.

Summary

TerrainMax capacityAttack bonusDefense bonus
Field4NoneNone
Forest3+1 D10 when attacking from it (keep all dice)None
Mountain3None+1 D10 when defending in it (discard your lowest roll)
Castle tiles are their own tiles with a maximum capacity of 5 units.

Terrain and the Special Units

  • Kimba rolls a D12 when defending or attacking in Fields.
  • Zhoji rolls a D12 when defending or attacking in Forest.
  • Nanchi rolls a D12 when defending or attacking in Mountains.

Full details in Units.