Khalisia
The Iron Throne of Order and Discipline

Keep of Khalisia
“In Khalisia, the fallen are not mourned — they are reforged.”
Save up to 3 of your units defeated in THIS battle, including the Crown.
After battle resolution (Castle defense only), before retreats/advances/territory changes/gold spending/any other actions.
- Castle defense only; Castle must have been the attacked tile.
- Play after battle resolution, before retreats/advances/control changes/gold spending.
- Choose up to 3 units removed in THIS battle (including Crown).
- Assassinated units may be saved but did not participate.
- Redeploy immediately to Castle tile at no cost.

Harmony of the Sun
“Order is motion without chaos.”
Move any number of units between two adjacent Khalisia-controlled tiles.
This card must be declared and effect applied before battle commences.
- Declare and resolve before battle commences.
- Choose two adjacent Khalisia-controlled tiles.
- Move/swap/split any number of units.
- Must respect tile capacity and tile control rules.
- Does not trigger battle.

Dawn's Sword
“Steel remembers the prayers spoken over it.”
All Sword units roll a D12 instead of their normal die for this battle.
During a battle (attacking or defending), before dice are rolled.
- Applies during a battle, attacking or defending.
- Sword units only, on the battle tile.
- Replaces normal die with D12 (not additive).
- Applies to basic and upgraded Sword units.
- This battle only.

The Foundry Levies
“Every bell of war awakens another anvil.”
Deploy up to 2 units (Sword, Shield, and/or Archer) onto one Khalisia-controlled tile.
When a battle is declared and before the battle takes place.
- Play when a battle is declared, before battle takes place.
- Choose one controlled tile (not free, not enemy).
- Deploy up to 2 units: Sword, Shield, and/or Archer.
- Units must come from reserves (cannot redeploy dead units).
- Must respect tile capacity.
- Units participate in the upcoming battle if applicable.

Swords of the 2nd Sun
“Khalisia does not crush rebellion — it starves it of strength.”
All enemy units roll downgraded dice for this battle.
During a battle (attacking or defending), before dice are rolled.
- Applies during a battle, attacking or defending.
- Enemy units on the battle tile only.
- Dice downgrade follows global Dice Modifier Rules.
- Replacement only; obey min/max die limits.
- Multi-die units follow their specific downgrade rules.
- This battle only.
Kimbria
Realm of the Eternal Highlands

Assassin of Kimbria
“Kimbria does not meet every threat in open battle.”
Assassinate 1 enemy unit on the tile you're being attacked from.
When a battle is declared against you, before dice are rolled.
- Defense only.
- Target must be an enemy unit on the attacking tile.
- Exactly 1 unit of Kimbria's choice.
- Crown cannot be targeted.
- Unit is removed before battle and does not participate.
- Unit may only return via a 'Save' Magic card after battle.

Blinding Light of the Luminous Lion
“Even the strongest blade dulls when courage falters.”
All enemy units on the tile involved in the battle roll downgraded dice for this battle only.
When a battle is declared, before dice are rolled, to determine dice.
- May be used when attacking or defending.
- Applies only to enemy units participating in the battle.
- Dice downgrade follows global Dice Modifier Rules.
- Replacement only; obey min/max die limits.
- Multi-die units follow their specific downgrade rules.
- This battle only.
- If a dice upgrade Magic card is played by opponent, the effects cancel and units roll normal dice.

Pride of the Plains
“The High Priests speak once — and war becomes unlawful.”
Stop an attack on any field you control or in your castle when attacked.
When you are attacked on a field you control or your Castle (defense only).
- Defense only.
- Valid locations: a field tile you control OR your Castle when attacked.
- Cancel the declared attack; no battle is rolled.
- This ends the attacker's Action Phase immediately.
- The attacking player proceeds directly to Spending Gold and troop reinforcement.

Oasis Muster
“From every dune-line, banners rise.”
Deploy up to 2 basic units onto one Kimbria-controlled field tile.
When a battle is declared and before the battle takes place.
- Only usable on a field tile you control.
- Choose ONE Kimbria-controlled field tile.
- Deploy up to 2 basic units from your reserves (must have units available).
- Must respect tile capacity.
- Deployed units participate in the upcoming battle if placed on the battle tile.

Lion Cloaks of Kimbria
“A shadow can still exist beneath the perfect sun.”
Stealth attack an adjacent tile: roll a D8; defender rolls for all units; only defenders who roll strictly below you are removed; ties or higher do nothing.
When you declare an attack on an adjacent tile (attack only), before dice are rolled.
- Attack only; target must be adjacent.
- Roll a D8 for this effect.
- Defender rolls for all units on the defending tile.
- Compare each defending roll to your D8 result: any roll strictly BELOW your result removes that unit and it gets added to the victor's graveyard.
- If a defending roll ties or exceeds your result, nothing happens to that unit.
- This counts as your attack for this turn; do not proceed with the regular attack.
- Move directly to the Spending Gold phase.
Laurielle
The Enchanted Forests of Ancient Magic

Assassin of Laurielle
“A single vine can strangle a war.”
Choose one unit on the attacking player's army to assassinate before battle.
When a battle is declared against you, before dice are rolled (defense only).
- Defense only; never fails.
- Crown cannot be targeted.
- Unit is removed before battle; does not participate.
- Assassinated unit may only return via a 'Save' Magic card after battle.

Veil of Arrows
“Their arrows bloom with certainty.”
Archers roll a D12 instead of their normal die for this battle.
During a battle (attacking or defending), before dice are rolled.
- Archers only; on battle tile.
- Replacement, not additive; this battle only.

A Siege of Songs
“The forest parts for its chosen.”
Move or swap troops between any adjacent tile you control before attack.
Before an attack (attack only).
- Attack only.
- Adjacent controlled tiles only; respect tile capacity.
- Does not trigger battle; does not count as normal movement.

Lauriel's Rain of Arrows
“Two tiles away, the canopy still sees you.”
Attack with archers 2 tiles away; you cannot lose troops in the battle.
When declaring an attack (attack only).
- Attack only; target must be exactly 2 tiles away (per repo pathing rules).
- No attacker troop losses occur due to battle resolution.
- Do not advance even if you defeat all units on the target tile.
- Cannot kill the Crown.

A Calming Storm
“Strength drains into the roots.”
All troops on opposing player's army downgrade dice by 1 level.
During a battle (attacking or defending), before dice are rolled.
- Apply global Dice Modifier Rules (replacement; min/max limits; multi-die rules).
- This battle only.
Nanchia
Kingdom of the Southern Seas

Sapphire Benediction
“Prayer becomes momentum.”
All troops roll 1 dice level higher in attack or defense.
During a battle (attacking or defending), before dice are rolled.
- Apply global Dice Modifier Rules (replacement; min/max limits; once per die per battle).
- This battle only.

Overload of the Monastery
“For one turn, the gates hold more than stone allows.”
Add a unit from your reserves to a tile of your choice when attacking or defending. If at capacity, you may overload for 1 turn; end of turn all tiles must respect capacity or return unit to reserves.
When a battle is declared and before the battle takes place.
- Choose a tile you control; add 1 unit from reserves (must have one available).
- If the tile is at capacity, you may overload ONLY for this turn (exception).
- At end of turn, all tiles must respect capacity: if not possible, return the overloaded unit to reserves.

Avalanche Mandala
“The mountain says: no.”
Stop an attack on any mountain or in your castle when attacked.
When attacked on a mountain tile you control or in your Castle (defense only).
- Defense only; valid terrain: mountain tiles you control OR your Castle.
- Cancel the declared attack; no battle is rolled.
- End attacker's Action Phase; attacker proceeds to Spending Gold and reinforcement.

Thin Air Malediction
“Breath shortens. Arms weaken.”
All troops on opposing player's army downgrade dice by 1 level.
During a battle, before dice are rolled.
- Apply global Dice Modifier Rules (replacement; min/max limits; multi-die rules).
- This battle only.

Return to the Prayer Flags
“They come back on the wind.”
Save up to 2 units lost in battle.
After battle resolution (defending only), before retreats/advances/territory changes/gold spending/any other actions.
- Defending only.
- Choose up to 2 removed units (including assassinated units).
- Redeploy immediately to the tile where they were removed at no cost.
Ardinor
The Mountain Strongholds of the North

Aegis of the Amethyst Sun
“Their shields are temples; their stance is law.”
All Shield units roll a D12 instead of their normal die for this battle.
During a battle (attacking or defending), before dice are rolled.
- Shields only.
- Replace normal die with D12 (not additive), this battle only.
- Follow global dice modifier limits.

Citadel of Ardanor
“Steel turns aside the world.”
Stop an attack on your army anywhere.
When you are attacked (defense only).
- Defense only; may be used anywhere you are attacked.
- Cancel the declared attack; no battle is rolled.
- End attacker's Action Phase; attacker proceeds to Spending Gold and reinforcement.

Oathbound Retrieval
“No valor is wasted. No banner is left behind.”
Save up to 2 units lost in battle.
After battle resolution, before retreats/advances/territory changes/gold spending/any other actions.
- Defense only; any terrain.
- Choose up to 2 removed units (including assassinated units removed before battle).
- Redeploy immediately to the tile where they were removed at no cost.
- Assassinated units do not participate; return only after battle.

Retreat of the Realm
“A retreat is a geometry, not a panic.”
Move troops to any adjacent open tiles or tiles you control when attacked.
When attacked (defense only), before battle commences.
- Defense only, triggered on being attacked.
- You may move as many units as you want.
- You may split units between multiple legal adjacent tiles (open tiles or tiles you control).
- Must respect tile capacity and the rule that armies cannot co-exist on a tile.

Ardan's Wisdom
“Confidence collapses under scrutiny.”
All troops on opposing player's army downgrade dice by 1 level.
During a battle, before dice are rolled.
- Apply global Dice Modifier Rules (replacement; min/max limits; multi-die rules).
- This battle only.
Zhojira
The Ancestral Groves and Primordial Realm

Ward of the Ancestor Groves
“The forest closes its fist.”
Stop an attack on yourself in any forest or in your castle when attacked.
When attacked in any forest or in your castle (defense only).
- Defense only; valid terrain: forest tiles OR your Castle.
- Cancel the declared attack; no battle is rolled.
- End attacker's Action Phase; attacker proceeds to Spending Gold and reinforcement.

Mists of the Forever Forest
“Branches remember every footstep.”
Move or swap troops between any adjacent tile you control before battle.
Before battle (attacking or defending).
- Choose two adjacent tiles you control.
- Move/swap any number of units; respect tile capacity.
- Does not trigger battle; does not count as normal movement.

Echoes of the Wolf
“One note, and the guardian arrives.”
Call or spawn the Wolf anywhere on the board on a tile you control.
Attacking or defending (before battle commences).
- Choose any tile you control anywhere on the board.
- Tile must have capacity; cannot overload.
- Place/spawn the Wolf on that tile.

Attack of the Whispering Wolf
“The woods strike harder when wounded.”
All troops roll 1 dice level higher in attack or defense.
During a battle (attack or defense), before dice are rolled.
- Apply global Dice Modifier Rules (replacement; min/max limits; once per die per battle).
- This battle only.

Mind of the Mystic
“Even death loses the trail.”
Save up to 2 units lost in battle.
After battle resolution (attacking only), before retreats/advances/territory changes/gold spending/any other actions.
- Attacking only.
- Choose up to 2 removed units (including assassinated units).
- Redeploy immediately to the tile where they were removed at no cost.
- Assassinated units return only after the battle and did not participate.